We’ve just completed a project for Teachers TV on Genetics and Disease, featuring several of our animation sequences, related to genetics and disease, showing mutations, chromosome defects and genetic surveys. Watch the full 15-minute video on YouTube: Teachers TV – Genetics and Medicine: Genes and Disease ….or just skip to the pretty graphics (below)
Ok, not so much of the science in this post – but still very pretty. Apophysis is a fractal flame generator, which essentially takes the usual Julia, Mandlebrot, etc. fractals, and puts them through a series of geometric transforms to create some interesting patters (for those of you obsessed with 3D: YES YOU CAN RENDER
OK, well here’s something I’m sure you’ve all wanted to do – build cool sciencey stuff out of Lego….. I’m sure this isn’t the way real Lego builders do it, but should be possible to get some really cool (and really precise effects). Imagine taking any 3D model, sculpture, CAD model, and recreating a scale
Ok, so Youtube has a pretty nifty stereoscopic 3D encoding option, where you can upload left-eye and right-eye videos, and users can choose their viewing mode (e.g. red/cyan, amber/blue, etc.). We thought it would be fun to see how it coped with Bloodhound SSC in 3D. Pretty well as it turns out. It looks even
Read our interview with Matt Brown from Chemistry World, on the topic of opportunities in science broadcasting.
We’ve just completed a rush project for the IMechE to illustrate how a second generation nuclear reactor works. It’s a pressurised water reactor (PWR). Not bad, considering the brief was “Show how a second generation nuclear reactor works, aimed at a Guardian reader”. Read the IMechE’s guide to Nuclear Power here.
We produced a series of short animations illustrating the applicability of space and satellite technology to everyday life, showing the abundance of space-related industry and academia in the UK, and a method of control for trains to improve their service – by using variable stantions (i.e. the space between the trains is controlled, but can
The Bloodhound SSC team came back to us for a bigger, more ambitious project to mark one-year in the public consciousness – a race between Bloodhound SSC and the donor of its jet engine, a Eurofighter Typhoon! Turnaround on this project was approximately 2 months from the drawing board to final delivery, with extensive consultation with
A teaser video for the imminent new Bloodhound animation….. watch this space! (Don’t worry, the project is still financially on track!) Read more about the project at Bloodhoundssc.com
Over the past seven months, we have developed three in-world areas of Second Life for Nature – the world’s most highly cited scientific journal, published in the UK since 1869. We developed a new Darwin-themed game sim (the game itself was built by Mad Pea Productions), a community area called the Skylabs, where people from